Bloodbath, the Extreme Demon Riot verified in 2015, as a browser recreation you can actually attempt — plus what the real level is, who built it, and why it stayed at number one for a year.
What Bloodbath is
Bloodbath is the Extreme Demon that defined what an Extreme Demon is. It was hosted and published by Riot as a mega-collaboration — parts by weoweoteo, Vermillion, Michigun, Evasium, Crack, ASonicMen, Etzer, Havok, Giron and Ggb0y — and it runs to Dimrain47's At the Speed of Light. Riot verified it on 12 August 2015 after more than 25,000 attempts, and it went straight to number one on the records list of the day, where nothing touched it for about a year until Sakupen Hell arrived.
When the modern Demonlist was created on 4 January 2017 it was placed at number three. It stayed on the active list until 29 January 2021, by which point 1,294 players had beaten it. If you have heard exactly one Geometry Dash level name, it is probably this one. Level ID 10565740, ten stars.
The version on this page
The player above is a browser recreation of Bloodbath, served from this domain — no store, no account, nothing loaded from a games host that a school filter is likely to have blocked, and no video advert in front of it. It is a fan build, not RobTop's level: the real Bloodbath only exists inside Geometry Dash, and no browser version of it is official. What this gives you is the palette, the song and, most importantly, the ship and wave timing — enough to find out what "hold, release, hold" at that speed actually feels like without spending a week getting the level in the first place.
It keeps a score, a best and an attempt count, which is the only honest way to present a level like this. Your first twenty attempts will end in the first few seconds. That is also true of the real thing.
Why it is so hard
- It never lets go. Most demons have a breather. Bloodbath's difficulty is close to flat from about 5% to the end, so there is no section where you can stop concentrating and recover.
- Straight-fly ship. Long ship corridors with almost no vertical tolerance, where the input is a continuous pressure rather than a tap, and where over-correcting once ends the run.
- Wave spam. The wave sections demand a genuinely high click rate — not a trick, just clicks per second, sustained, while reading a corridor.
- Memory. Several transitions cannot be reacted to. You learn where they are, or you die there forever.
How people actually practise it
- Practice mode, one section at a time. Drop a checkpoint before the part that kills you and run that four seconds until it is boring. Then move the checkpoint.
- Train the wave separately. The wave is what stops most attempts, and it is trainable away from the level. The wave trainer on this site is a corridor that narrows forever, which is the drill.
- Measure your spam. Bloodbath's straight-fly and wave spam want a click rate you can check in thirty seconds with the spam test. If you are under about eight clicks a second, that is the thing to fix first, not the level.
- Headphones. At the Speed of Light is not decoration. Most of the level is on the beat, and the audio cue arrives before the visual one.
Where Bloodbath sits now
It is no longer close to the hardest level in Geometry Dash — the list has moved a long way past it — but it is still the benchmark everyone measures their first Extreme Demon against, and it is still the one with 1,294 victors on the active list behind it. Our rundown of the hardest levels ever beaten puts it in order against what came after.
If you want the official levels rather than a community demon, the browser Geometry Dash on this site runs the originals, and the full version page explains what the paid release adds — including the ability to download community levels like this one in the first place.